The city center is full of beautiful historic buildings and while in the north of the city you will find lots of huge hilly fields, in the south you will find big forests. It is located in the middle of Warmian-Masurian voivodeship and is surrounded by lots of small lakes. Mrągowo is a small city in north-eastern Poland, and the capital of Mrągowo County, with a population of 21,302.
The full Olsztyn ring road might follow in the future. Other than that he has also rebuilt almost 150 km of the DK16 as far as Olsztyn and the new S16. Our developer scan720 worked hard to bring this city and its surroundings into the game.
In the following update you will discover the city of Mrągowo. In the 2.60 update these two countries will each receive a new city.įirst, we’ll talk about Poland. Welcome to another ProMods 2.60 Preview! Here you will see the newest development from Poland and Lithuania. Posted in Euro Truck Simulator 2 | Tagged Development, ETS2, Germany, Preview The small central German town has also seen a rebuild by Leo2612, updating the road layout to be more realistic, as well as improving the rural region around it to make it feel ever more like North Germany.Īnyway, that is it for this blog, thanks for reading this one, we’ll be back soon with another one! When driving around the city, you will see many old buildings as well as cycle lanes criss-crossing the city streets. Also included is a new ferry terminal, bringing direct ferries to Göteborg and Oslo, bypassing Denmark. The city is now far more extensive and detailed than before, featuring busy city streets as well as tight urban interchanges. The city has been substantially rebuilt by PaZz, who is not one of our developers but kindly gave us permission to integrate their work. Kiel is a large port city on the flat north coast of Germany. I hope you enjoy Frankfurt as much as we enjoyed making it!” But no mapping is complete without signs, scan720, Dawid and Omicron brought some brilliant navigation signs to Frankfurt being the perfect touch. Frankfurt Airport along with the river Main bridge crossing were by far the most challenging areas to map, with the scenery being so complex, yet I am very happy with the end product. With many hours poured in, flintstone1973 recreated The Squaire – which is one of the most iconic buildings along the BAB3 – in addition with several other new models. While we had models which had been made for Frankfurt in the past, these had also become dated so it was time for new ones. We had to plan very carefully on what could be included, to make it all blend together realistically in-game. It really was a team effort in making the city though, realdeal350 helped lay down the basic layout so we could consider what could and couldn’t be included in the small space we had. “Frankfurt was no easy city to rebuild, in such a crowded Germany it was very difficult to represent so much in such a small area, I am very pleased with the results. Plum decided to start the project, but also received help from realdeal350, MandelSoft, flintstone1973, DaStrobel, scan720, Dawid and Omicron. It had become aged and was desperate for a complete rebuild. We first rebuilt Frankfurt six years ago back in 2015.
Along with this sits Germany’s largest and most iconic airport: Frankfurt Airport. Frankfurt contains the meeting point of two very important Autobahns, the BAB3 and the BAB5.
Frankfurt am Mainįrankfurt is a bustling city that sits in the heart of Europe, and it is one that many drivers pass both in real life and in game. ProMods 2.60 will rebuild two very important cities in Germany, Frankfurt and Kiel, along with significant improvements to the surroundings of Uelzen. As 2.60 is nearing the final stages of testing, we have decided the next release of ProMods Europe will be 2.60.Īnyway, let’s get into the blog, focused on Germany.
ProMods 2.57 is not compatible with ETS2 v1.43.
Many of you will have seen that SCS recently released patch 1.43 for Euro Truck Simulator 2. While we still have some way to go, we are getting closer to a final release every day! It’s been a little while since our last development update, but the team has been quite busy finalising content for 2.60 and fixing bugs to prepare for this significant release.